What could possibly go wrong? You have a super fast, light hearted boardgame and you wish to revivify your collection of 15mm World War Two models! There are no charts, you count only hexes and all the information is on high production value cards. And, then the Dice Studz enter the fray……

Hex warfare at its finest!

John was positive enough. He had played enough games of Commands and Colors to get the rudiments: cards activate units on a battlefield divided into three sectors. Most of the activation cards refer to a sector or else a unit type. Simples!

The British attempt to leave the D- day bridgehead.

But, Herr Lane was dubious. No tables? No measuring? Gott im Himmel! We half expected him to do one of his much vaunted paratrooper rolls. He surveyed his army of ten platoons of infanterei, four zugs of Panzer Fours/ Stg 3 and two Tigers. He began to cheer up and hit Panzerleid on his phone!

Can the Germans reach the beaches. Will Mike turn down the music and stop stomping?

It was a classic meeting engagement. The Wessex regiment was heading inland supported by the Hussars. John massed his armour on his right with a company of infantry in the Western woods. Perhaps suprisingly his fast Stuarts accompanied the infantry company in the centre.

All cards available online!
Stuarts and tank destroyers support the push on the central ville( one victory token)

It was on the German left that Herr Lane began his thrust. Panzer fours led the way but behind them was the ominous silhouette of a Tiger.

The German left
Blimey! Take cover!

The defending Wessex and their tanks were up for the fight and a bloody shooting duel began.

Memoir dice make calculations unnecessary. Here the second platoon of Hussars falls prey to German gunfire.

John brought his tank destroyers over to assist but the Royal artillery gunners were having an off day and soon were burning wrecks.

17 pounders at the ready.

With the British right crumbling and the Germans making progress, Herr Lane made a dash for the centre of the village. A kompanie of infantry stormed the objective.

The Wessex respond! An artillery strike took out two panzers and two platoons charge the mansion!

Alas the British could make no headway. The ensconced Germans could not be moved. British armour support was matched by German assault guns.

Supporting Stugs: the German infantry’s workhorse.
Just to complete his assault, two Tigers secured the village.

John had a whole company on his left but alas the cards were against him. They remained in the woods as the Germans over-ran the positions across the board.

Panzer fours on the British right sweep through two British platoons.
Slim odds for Captain Stanley!

It had been a great game. We were all in agreement that Memoir 44 is a great fast play set. As always, the Studz played in a great spirit and we had a fine time. We will step back in time in next months game as the Big Red One storms the beaches! Do join us if you are able: I’m really looking forward to another game and that is the true test of any set of rules!

Dice Stud Kamerade

2 responses to “Memoir 44 Stumble through: Will it work with miniatures!?”

  1. Interesting to see the rules used for a more traditional game.
    You didn’t use an M44 scenario, so how did you balance the forces?
    Nice looking looking game with all those lovely miniatures 😁

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    1. Really enjoyed it: don’t think I could go back to Flames of War but lads coming down in May to teach us “ I ain’t been shot mum!”
      Just our first big game: sort of balanced with ten infantry units each and the same number of tanks. Although, those Tigers were powerful!

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