Friday afternoon and evening saw another visit to the delightful Firestorm Games in the company of James Churchill, Douglas Baldwin and Giacomo Scarano to play a battle set during the Great Indian Mutiny of 1857-8. Douglas Baldwin and I were the avenging Britons while James and Giac commanded the mutinous Indian sepoys and their native Indian allies.

Fousands of em!

As in my recent game, we used Steve Thompson’s excellent “Carry on up the Raj” rules for the Mutiny, as recommended to me originally by Sid Bennett. I made a few errors in using the rules, for instance mis-reading canister range, but I suspect this did not detract from the game too much if at all. Indeed the game was close, far too close for comfort, with the British riding down a mutinous crew of Sepoys with Hodson’s Horse to take the last coins from the Indian Treasury while we only had two of our own left in our Viceroy’s Treasury!

The British field artillery actually outclassed by Mutineer quick firing batteries.

The rules gave a good close game then which is what one wants from a game with equal points for each side, here 200 points each. I enjoyed the game as I believe did the others.

Rockets: a dangerous option!

The Rockets on each side proved erratic as was to be expected though scored no “own goals”. I did however miss that any unit within 4” of the eventual impact point automatically receives a morale dice and therefore needs to take a morale check at the start of its next turn.

The victorious British left! Hurrah!

I commanded the British Cavalry which eventually overpowered the Indian mounted troops including the mutinous sowars of 3rd Bengal Light Cavalry but only after a fierce and prolonged melee with Hodson’s Horse. A flank charge by 6th Dragoon Guards was eventually too much for the mutineers.

The unstoppable Mutineers!

My two wings of the 93rd Regiment of Foot, the Sutherland Highlanders, armed with Enfield Rifled Muskets, supported by the Sirmoor Gurkhas and a battery of the Bengal Horse Artillery were able to overcome the resistance of four mutinous sepoy regiments though the supporting native manned 9 pounder guns caused much carnage in the ranks of my highlanders. Indeed at one stage they had to take three morale checks at the start of their turn and by good fortune passed them all – three red dice thrown, phew!

What a din!

Over on our left affairs did not go so well. Pressure from Indian horse artillery, rockets and lots of warband backed by Ghazis and a Civilian Mob, overwhelmed the Crown forces laving only the field guns of the Bengal Artillery still in action, the remainder having been forced from the field, hence the action was so close.

The British left are down to a single battery! Steady boys!

I do hope to repeat this again soon, perhaps with more cavalry on both sides plus some Indian Zimburak camel guns – I want to see if the camels will panic as provided for in the rules.😊

Mike Lane

A close run thing! But the Raj survives!

11 responses to “Carry on up the Raj”

  1. Peak caps and rockets – excellent

    Liked by 2 people

    1. My rockets had the unerring ability to either miss the enemy or fall on my own!!!

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  2. Looked like a good game, as for the title, in my book a good one. I did however, suggest a series of games during covid based loosely on the carry on films at Penarth but was warned the the use of the words Carry On may be copyright. Hope these guys can get away with using it. If you look at the films there is a possibility for several scenarios being inspired by many of them.  

    Liked by 3 people

    1. What a carry on has that musical hall feel about it! I don’t think the distributor will go all Gamesworkshop on us!!!

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      1. I certainly hope not, as projects with a similar title could also help to regenerate the popularity of the original films whitch are regarded by some as having an outdated attitude.  My other address

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      2. You should know us by now Ken! Weak willed minds who care for such matters are not welcome here!!! Long live freedom of speech! You’ll have to play one week!

        Liked by 2 people

  3. Nice looking game and figures!

    Liked by 2 people

  4. Excellent figures Mike, I’m always surprised that the plastic 1/72 mobs don’t do more Brits and Indians around this period, there are a few but they are a bit average☹️.

    Liked by 2 people

    1. Those Foundry minis are excellent: the uniforms of the Empire are interesting too.

      Liked by 2 people

      1. Have to agree on that one Mike, it’s not like envy or anything🤢😅😉.

        Liked by 2 people

      2. And what’s worse is that Mike Lanes house is full to over flowing with thousands more…. You aren’t dining too bad either of course!!!

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